> For the complete documentation index, see [llms.txt](https://wise-labs.gitbook.io/world-engine/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wise-labs.gitbook.io/world-engine/welcome.md).

# Welcome!

## Welcome to World Generator - Procedural Infinite Terrain Algorithm

<div align="left"><figure><img src="/files/IVB7uaXIK2FcXrEVHrn8" alt=""><figcaption></figcaption></figure></div>

Firstly, I would like to thank you for purchasing the plugin, you won't regret it! And for those who didn't buy it, I think the documentation here will catch your attention. Here you will find all the necessary steps to start using the Plugin.

## Don't waste time!

Go to the Activating Plugin documentation to learn how to use the plugin!

{% content-ref url="/pages/1jwBTJLKf8VvvsR39kQm" %}
[Activating Plugin](/world-engine/first-contact/activating-plugin.md)
{% endcontent-ref %}

#### Features:&#x20;

* Real-time asynchronous procedural infinite terrain generation algorithm based on the player's position in the world with perlin noise;
* Real-time procedurally optimized infinite foliage generation based on the player's position in the world;
* Randomly or manually randomized terrain with automatic values ​​or manual values;
* Possibility of increasing quality via increasing vertices on x-axis and y-axis;

#### Technical details:

* Number of Blueprints: 5
* Number of C++ Classes: 4
* Network Replicated: Yeah, but the terrain randomization has not yet been replicated!
* Supported Development Platforms: Windows x64
* Supported Target Build Platforms: Windows x64
