Tree Generation

Here you will understand how all the variables work and how to start the infinite generation of the tree foliage!

Setup tree foliage generation values:

Now let's configure infinite tree foliage generation, the variables that are necessary editing are these:

All you need to know about the variables of tree foliage generation on infinite terrain is this:

  • Foliage Types: this is all the foliage you want to place on the ground, it's the Static Mesh Foliage domain.

  • Randomize Foliage: is a boolean value that controls the randomness of the foliage instance generation.

  • Initial Seed: is the initial value of the seed, think of this variable as a standard value of the generation

  • Random Stream: you don't need to worry about this variable, it is only visible for debugging.

  • Growth Probability Percentage: this is the random chance value for generating foliage, it is 29/100 by default, the higher the value, the greater the amount of foliage generated.

  • Max Cluster Size: this is the value of the maximum amount of foliage in a specific group generated automatically by the infinite generation algorithm.

  • Instance Offset: this is the initial value of the instance of a foliage location variation.

  • Instance Offset Variation: is the value of the change over the displacement of the initial location (previous variable) of a single instance of foliage.

  • Instance Scale: is the default scale value of a foliage instance.

  • Scale Variation Multiplier: This is the variable that controls the scale variation of a foliage instance. Change it to control the randomization of the foliage size.

  • Foliage Components: you don't need to worry about this variable, it is only visible for debugging.

  • Replaceable Foliage Pool: you don't need to worry about this variable, it is only visible for debugging.

  • Just test the values ​​to get a result that pleases you.

This could be the result you have:

Grass Generation

Last updated